Aiming to create an AI-driven curriculum, integrating environmental awareness with Science, Technology, Engineering, Arts and Mathematics.
GBV-VET Teacher Training
Working with GBV as the main theme of this project, we seek to create full inclusion of GBV victims in the educational system, developing an action protocol and a course to be used by VET staff and teachers, especially in VET centers who lack such a type of protocol and the teachings of staff.
Celebrate Europe Initiative
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Nature-based solutions and innovative S.T.R.E.A.M.S. education - authentic pathways to meaningful citizenship, resilience, and sustainability in 21ST-century teaching and learning.
Virtual Reality Digital Cluster - the Integration of Virtual Reality in 21st Century Teaching, Learning and Assessment.
BioMeBioYou uncovers, explores, questions and celebrates all aspects of Biodiversity from the perspective of the whole-school communities, creating new, innovative ideas.
SCIENTIX 4 - EU
Scientix promotes and supports a Europe-wide collaboration among STEM (science, technology, engineering and maths) teachers, education researchers, policymakers and other STEM education professionals.
The project will introduce an innovative game-based learning approach in astronomy education by creating a Minecraft world that will assist students in learning more about this subject and be engaged in STEAM activities.
This project seeks to encourage creative problem-solving through abstract, environmental and physical mathematics, through the use of technology, mathematics in the environment and in robotics.
ReadyAI is the first comprehensive
K-12 AI education company creating a complete programme teaching AI, offering education which empowers students to change the world.
Podar International Schools
Educating 1,65,000 students through 136 schools across India, Podar Education Network has established itself as a leader in the Indian Education Sector, striving to create modern citizens.
An interdisciplinary perspective enhancing, through education, access, participation and use of digital technologies, new learning dynamics in the context of culture and European cultural heritage.
Nobel College is committed to the provision of the quality education for Nepal's future managers, entrepreneurs, IT specialists, and health professionals.
AI4EDU involves all key aspects of the AI implementation in education, representing different facets of learning and AI interaction:
Learning with AI;
Learning about AI and
Learning for AI.
Real Time Learning
Real Time Learning supports schools in expanding their capacity to deliver stimulating, enriching,
and future-focused STEM learning experiences.
Teacher Training Academy
for Environmental Education, Sustainability and Fighting Climate Change throughout the EU.
A project developing experiences based on VR where Five GeoParks are recreated, allowing the development of more meaningful and immersive learning environments through the utilization of emerging technologies within the education sector.
Dublin West IT Cluster
This project develops children’s confidence and competence in both English and Irish oral language, through a variety of language experiences, addressing the gap between the Irish and English curriculum through the meaningful integration of digital technology.
IoKTG is an open access programme that delivers STEM education on the topics of sustainability and digital technologies education in an authentic learning context, born from the need to foster an attitude of evidence-based decision making in early education.