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Conscious and Sustainable Collaboration
​in Innovative and Transformative Digital & Green Environments

Working together to make meaningful,
​conscious and sustainable change a reality.

At Second You we are honored to be collaborating in several initiatives globally that are seeking to bring an awareness and consciousness to emerging technologies, education and business as we address the challenges of Industry4.0 & 5.0 and Climate Change. Our projects range from immersed environments in elementary schools to designing for authentic teaching and Learning in AI enabled, Flipped and Blended learning environments in school settings, universities and businesses globally.

As we now emerge into the realm of #METAVERSE, "definitions are still evolving as to what the metaverse really is, but mainly it refers to a convergence of physical, augmented, and virtual reality in a shared online space – or the universe of data. Like with our real universe, humanity is still in the dark about most of its secrets and we are at the brink of exploring it. AR or VR are just the first glimpses we are seeing". Schow 2021.

Here below are some samples of our work and collaboration globally as we consciously move forward with all emerging technologies within a sustainably Digital and Green 'mindset'.

Ireland - VRDUB24 Schools

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Virtual Reality Digital Cluster - the Integration of Virtual Reality in 21st Century Teaching, Learning and Assessment.


https://www.vrdub24.ie/​

Ireland - BioMeBioYou

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BioMeBioYou uncovers, explores, questions and celebrates all aspects of Biodiversity from the perspective of students of all abilities from every strata of society, and their whole-school communities. Moreover, it challenges us to look beyond biodiversity in its traditional meaning, towards a more inter-connected and creatively holistic, 21 Century definition.​
Simply put, biodiversity cannot exist in isolation if we are to consider that everything we are and everything we do are inextricably entwined in the fabric of planet Earth.


https://www.biomebioyou.eu/

USA - UAE - Ready AI

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ReadyAI is the first comprehensive K-12 AI education company to create an “out of the box ready” and complete programme to teach AI. Our mission is to provide AI education that empowers students to use AI to change the world.


https://www.readyai.org/​

Australia - Real Time Learning

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Real Time Learning’s (RTL’s) purpose is to support schools in expanding their capacity to deliver stimulating, enriching, and future-focused STEM (Science, Technology, Engineering and Mathematics) learning experiences by establishing significant partnerships with industry and the tertiary sector.


https://rtlaustralia.com/

Australia - IoKTG

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IoTKG is a flexible, free, and open access programme that delivers STEM education and digital technologies education in an authentic learning context. The program was born from the need to foster an attitude of evidence-based decision making in early education already and to teach the skills to act on this attitude. Far beyond just delivering STEM skills, the program aims to contribute to laying foundations for informed citizenship that works towards a sustainable future.


https://iotkg.org/​

India - Podar International Schools

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Educating 1,65,000 students through 136 schools across India, Podar Education Network has established itself as a leader in the Indian Education Sector. Established in 1927, Podar Education Network strives to create modern citizens who are ready to make global changes.


https://www.podareducation.org/

Nepal - Nobel College

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Nobel College is committed to the provision of the quality education  for Nepal's future managers, entrepreneurs, IT specialists, and health professional. In an increasingly global context and emerging multi- national culture involving competition in the national, regional, and international levels; it is essential that the Nepal has a skilled workforce ready to take Nepal successfully into the future. The undergraduate level instruction offered by the college is designed specifically to meet such a need.


http://nobelcollege.edu.np/

EU - BAFOS  - Food Waste & Minecraft Gamification
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Raising awareness of Food Waste in the EU and globally through gamification design in XR, Minecraft Education in elementary schools , and the delivery of Continuous Professional Development to teachers throughout the EU. 


http://bafos.eu/

EU - LfE - Learning From The eXtremes
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Learning From the eXtremes is a project to enhance digital accessibility and implementation in the most rural parts of the EU towards inclusive provision of meaningful, technology-enhanced teaching and learning. 


https://learningfromtheextremes.eu/

EU - SYNAPSES - Fighting Climate Change
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Teacher Training Academy 
for Environmental Education, Sustainability and Fighting Climate Change throughout the EU.


Website to follow soon

EU - FLEAP - Flipped Classroom
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FLEAP’s vision is to create an emotional- and cognitive-aware Flipped Classroom for all, integrating emerging technologies (EEG, XR, AI, and Robotics) in a pedagogically meaningful way. In order to uncover students’ emotional and cognitive status, FLEAP employs state-of-the art concepts of affective computing (i.e., EEG-based emotional indexes) and AI-based learning analytics.


Website to follow soon

MI.MOMO.Faro - Portugal
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An interdisciplinary perspective promoting the spirit of the Faro Convention (2005), the Council of Europe Framework Convention on the Value of Cultural Heritage for Society, enhancing, through education, access, participation and use of digital technologies and new learning dynamics in the context of culture and European cultural heritage. It uses a pedagogical gamification approach (through MineCraftEdu) to create explorations and representations of the built cultural heritage of the city Faro.


https://mimomofaro.pt/

VRGeoParks - EU
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A project developing experiences based on Virtual Reality where Five GeoParks from Italy, Hungary, Croatia, Turkey and Slovenia are recreated. 
InteractIDeas is the technological partner of this project responsible for the development of an app in which it is possible for students to explore and interact with certain places of the GeoParks, thus allowing the development of more meaningful and immersive learning environments.


https://b-m.facebook.com/vrgeoparks/

#CenFadhb - Ireland
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This project comprises of five primary schools, seeking to encourage creative problem-solving through abstract, environmental and physical mathematics, through the use of technology, mathematics in the environment and in robotics. We hope this project will be a positive and worthwhile way to develop problem-solving skills and other skills associated with Mathematics for the children in all schools. 
The project is linked to the School Self Evaluation process and aims to improve creative problem-solving skills through digital technologies in teaching and learning practices in our schools. This project utilizes digital technology equipment such as Beebots, Microbit circuit boards, Lego We Do, Izak9 Cubes, tablets and more, which pupils are already enjoying across all class levels.

https://sites.google.com/view/cenfadhb/home

Dublin West IT Cluster - Ireland
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The aim of this project is to develop the children’s confidence and competence in both English and Irish oral language, through a variety of language experiences. The project will also aim to address the gap between the Irish and English curriculum through the meaningful integration of digital technology.
This academic area was selected for the project due to the continuing roll out of the new Primary Language Curriculum in Ireland.

https://sites.google.com/view/dublinwestictcluster/home

SCIENTIX 4 - EU
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​Scientix promotes and supports a Europe-wide collaboration among STEM (science, technology, engineering and maths) teachers, education researchers, policymakers and other STEM education professionals.

https://www.biomebioyou.eu/scientix-2022.html
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  • Home
  • International Consultancy
    • Intelligent AI
    • Revolutionary Education
    • Transformative Creativity
    • Responsible Humanology
    • Systematic Sustainability
  • European & Global Projects
  • ICLA
    • ICLA Are You an EU Partner?
    • ICLA Are You An Adult Learner?
    • ICLA Are You A Youth Organisation?
    • ICLA Are You A Parent?
    • ICLA House A Student
  • Erasmus+ KA 121
    • 21 Century STEM, STEAM and STREAMS Education
    • 21 Century Literacy, Multi Literacies and Well-Being
    • Digital Literacy, Well-Being & Consciousness
    • Emerging Technologies and Transformative Classrooms.
    • Artificial Intelligence and 21 Century Schools
    • EFT Tapping and Self-Care for the Whole-School Community
    • Nature-Based Solutions Education, Creative and Digital Clusters, and Education for Sustainable Development
    • Mindfulness and Game-Based Learning
    • Leadership, Formative Assessment and Artificial Intelligence​
  • TAP & BLAST
  • Our Team